

This post
shows someone expressing disappointment with some future predictions given
by Kurzweil back in 1999. Here they are as documented by the poster:
-
Individuals primarily use portable computers
-
Portable computers have dramatically become lighter and thinner
-
Personal computers are available in a wide range of sizes and shapes,
and are commonly embedded in clothing and jewelry, like wrist watches,
rings, earrings and other body ornaments -
Computers with a high-resolution visual interface range from rings and
pins and credit cards up to the size of a thin book. People typically
have at least a dozen computers on and around their bodies, which are
networked, using body LANS (local area networks) -
These computers monitor body functions, provide automated identity to
conduct financial transactions and allow entry into secure areas. They
also provide directions for navigation, and a variety of other services. -
Most portable computers do not have keyboards
-
Rotating memories such as Hard Drives, CD roms, and DVDs are on their
way out. -
Most users have servers on their homes and offices where they keep large
stores of digital objects, including, among other things, virtual
reality environments, although these are still on an early stage -
Cables are disappearing
-
The majority of texts is created using continuous speech recognition, or
CSR (dictation software). CSRs are very accurate, far more than the
human transcriptionists, who were used up until a few years ago -
Books, magazines, and newspapers are now routinely read on displays that
are the size of small books -
Computer displays built into eyeglasses are also used. These specialized
glasses allow the users to see the normal environment while creating a
virtual image that appears to hover in front of the viewer -
Computers routinely include moving picture image cameras and are able to
reliably identify their owners from their faces -
Three dimensional chips are commonly used
-
Students from all ages have a portable computer, very thin and soft,
weighting less than 1 pound. They interact with their computers
primarily by voice and by pointing with a device that looks like a
pencil. Keybords still exist but most textual language is created by
speaking. -
Intelligent courseware has emerged as a common means of learning, recent
controversial studies have shown that students can learn basic skills
such as reading and math just as readily with interactive learning
software as with human teachers. -
Schools are increasingly relying on software approaches. Many children
learn to read on their own using personal computers before entering
grade school. -
Persons with disabilities are rapidly overcoming their handicaps through
intelligent technology -
Students with reading disabilities routinely use print to speech reading
systems -
Print to speech reading machines for the blind are now very small,
inexpensive, palm-size devices that can read books. -
Useful navigation systems have finally been developed to assist blind
people in moving and avoiding obstacles. Those systems use GPS
technology. The blind person communicates with his navigation system by
voice. -
Deaf persons commonly use portable speech-to-text listening machines
which display a real time transcription of what people are saying. The
deaf user has the choice of either reading the transcribed speech as
displayed text or watching an animated person gesturing in sign
language. -
Listening machines cal also translate what is being said into another
language in real-time, so they are commonly used by hearing people as
well. -
There is a growing perception that the primary disabilities of
blindness, deafness, and physical impairment do not necessarily.
Disabled persons routinely describe their disabilities as mere
inconveniences. -
In communications, translate telephone technology is commonly used. This
allow you to speak in English, while your Japanese friend hears you in
Japanese, and vice-versa. -
Telephones are primarily wireless and include high resolution moving
images. -
Heptic technologies are emerging. They allow people to touch and feel
objects and other persons at a distance. These force-feedback devices
are wildly used in games and in training simulation systems. Interactive
games routinely include all encompassing all visual and auditory
environments. -
The 1999 chat rooms have been replaced with virtual environments.
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At least half of all transactions are conducted online
-
Intelligent routes are in use, primarily for long distance travel. Once
your car’s computer’s guiding system locks on to the control sensors on
one of these highways, you can sit back, and relax. -
There is a growing neo-luditte movement.
I think the reason these predictions fail, and many
similar types of predictions
I’ve made myself, is that we as intellectuals and optimists think other
people work the same way we do. We make a faulty assumption that it just
takes a little progress before people will catch on and see the benefits of
a given type of progress–and that then they’ll take notice and give
resources to accelerate the pace of advancement.
That’s fantasy.
Reality has within it an inherent friction to progress, and all optimists
underestimate the resting inertial mass of “it’s how we’ve always done it”.
And as much as we, as optimists and futurists, are able to logically accept
this as a real obstacle, we still fail to take it into account when we give
predictions about the future.
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