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READING MEDIA AND INFORMATION TEXTS

KEY TOPICS ◾ Examining codes and conventions in information texts ◾ Analysing meaning: – symbols and visual language ◾ Exploring media languages – photo and video collages LEARNING OBJECTIVES After completing this unit, teachers will be able to: ◾ Identify codes and conventions used to convey meaning in a variety of media and information texts ◾ Identify signs and symbols used for a variety of purposes in local and global communities

 Examining codes and conventions in information texts

Media codes and conventions are like the building blocks of all the media around us. Media codes generally have an agreed meaning, or connotation, to their audience. There are three types of media codes, symbolic codestechnical codes and written codesConventions are expected ways in which codes are organised in a product.

Different media texts have codes and conventions which can be used to analyse genre, define their genre and set up audience expectations.

Narrative

This is how the story is told in a film or television programme through plot devices, situations, characters and actors associated with specific genres.

The narrative in magazines and newspapers includes the cover design and all the content, including regular features, horoscopes, readers’ letters and advertising.

Websites also have a narrative that grows and builds as the user is navigated from page to page within the website.

On a news site, this could be a breaking news item which is linked through to more in-depth analysis and archive footage. On a magazine-style website, the narrative may build to encourage the user to watch related videos hosted by the same site.

Symbolic Codes

Symbolic codes are social in nature. What this means is that these codes live outside the media product themselves, but would be understood in similar ways in the ‘real life’ of the audience. For instance, if you saw somebody receive a red rose in a film, you would assume there is a romantic relationship between the two characters. If you gave somebody a red rose in real life, you might be hoping the same. Symbolic codes in media include setting, mise en sceneacting and colour.

Setting is the time and place of the narrative. When discussing setting, you can describe the setting of the whole story or just a specific scene. A setting can be as big as the outback or space, or as small as a specific room. Setting can even be a created atmosphere or frame of mind.

Mise en scene

Mise en scene is a French term that means ‘everything within the frame’. The mise-en-scène is everything included in a scene and how it is staged or arranged. This includes the setting, the props, the costumes, the lighting and the people or characters.

In media terms it has become to mean the description of all the objects within a frame of the media product and how they have been arranged. An analysis of mise en scene includes:

  • Set Design
  • Costume
  • Props
  • Staging and Composition

The mise-en-scène plays a big part in determining genre, whether in a hospital drama, a gardening programme or a horror movie. For example:

Component Hospital drama Gardening programme Horror movie
Setting Hospital ward Back garden Haunted castle
Props Medical equipment, hospital bed Spade, plants, soil Spider webs, candles, stone floors
Costumes White coats, nurses’ uniforms, surgical gloves Wellington boots, windbreaker, heavy duty gloves Black cape, grey dress, rags
Lighting Stark and bright, artificial Warm and natural Candle light, dark shadows
Characters Doctors, nurses, patients, family, friends (played by actors) Well-known TV gardener, members of the public Monster/ghost, hero/heroine, victims (played by actors)

Actors portray characters in media products and contribute to character development, creating tension or advancing the narrative. The actor portrays a character through:

  • Facial expression
  • Body Language
  • Vocal qualities
  • Movement
  • Body contact

Colour

Colour has highly cultural and strong connotations. When studying the use of colour in a media product the different aspects to be looking at are:

  • Dominant colour
  • Contrasting foils
  • Colour symbolism

Technical Codes

Technical codes are codes that are specific to a media form and do not live outside of them. For instance, our understanding of different camera shots and their connotations make sense when we look and films and photographs, but mean nothing to us outside of those forms. Technical codes in media include CameraworkEditingAudio and Lighting.

Camerawork refers to how the camera is operated, positioned and moved for specific effects. Aspects of camerawork include:

  • Positioning
  • Movement
  • Framing
  • Exposure
  • Lens choice

Editing

Editing is the process of choosing, manipulating and arranging images and sound. Editing is generally done for four different reasons:

  • Graphic edits
  • Rhythmic edits
  • Spacial edits
  • Temporal edits

Audio

Audio is the expressive or naturalistic use of sound. Audio can be diegetic or non diegetic. The three aspects of audio are:

  • dialogue
  • sound effects
  • music

Lighting

Lighting is the manipulation of natural or artificial light to selectively highlight specific elements of the scene. Elements of lighting include:

  • Quality
  • Direction
  • Source
  • Colour

Written Codes

Written codes are the formal written language used in a media product. Just like technical and symbolic codes, written codes can be used to advance a narrative, communicate information about a character or issues and themes in the media product.

Written codes include printed language which is text you can see within the frame and how it is presented, and also spoken language, which includes dialogue and song lyrics.

Conventions

Conventions are accepted ways of using media codes. Conventions are closely connected to the audience expectations of a media product. Different types of conventions include form conventionsstory conventions and genre conventions.

Form conventions

Form conventions are the certain ways we expect types of media’s codes to be arranged. For instance an audience expects to have a title of the film at the beginning, and then credits at the end. Newspapers will have a masthead, the most important news on the front page and sports news on the back page. Video games usually start with a tutorial to explain the mechanics of how the game works.

Another example would be continuity editing. Most video forms follow a set of editing rules and techniques called continuity editing which allows for the audience to easily understand what is going on in a scene and who is talking to who.

Story Conventions

Story conventions are common narrative structures and understandings that are common in story telling media products. Examples of story conventions include:

  • Narrative structures
  • Cause and effect
  • Character construction
  • Point of View

PEDAGOGICAL APPROACHES and ACTIVITIES 
◾ List some technical and symbolic codes and conventions that are used in the following media and information texts: soap operas, tourism brochures, documentary films, family sitcoms, and political advertisements. What messages and information are conveyed through these codes?

◾ Identify the signs and symbols in your community that are used for a variety of purposes to convey information (e.g. for directions, locations of attractions, etc.). Describe the verbal and visual ‘languages’ used in these signs and symbols so they are commonly understood by people in your community. Consider the use of font, stylized images, design, etc.

◾ Examine a variety of postcards from your country or community. Identify the key symbolic and technical codes that are used in each. What information about your country is communicated through the use of these codes? What information is omitted?
Create a postcard for a place or organization of your choice. What key technical and symbolic codes would you use to convey important information and create the desired impression?

◾ Using still or video images, create a collage of images to convey the importance of your school to a particular audience. Consider the use of appropriate icons, symbols, visual/ verbal language, music, colours, camera shots and angles, etc., to engage and speak to this audience. Audiences for this collage could be potential students who might enrol in the school, parents of these students, school trustees, a politician, and so on.

ASSESSMENT RECOMMENDATIONS
◾ Analysis of codes and conventions in a variety of texts
◾ Analysis of signs and symbols in the community
◾ Analysis and assessment of the codes used in local or national postcards
◾ Creation of the collage

 

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