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ISSUE-ENQUIRY APPROACH
Issue-enquiry learning is a student-centred learning approach where the enquiry focus is on the issues related to media and information literacy in contemporary society. It incorporates many of the features associated with enquiry learning, problem solving and decision making, where learners acquire new knowledge and skills through the following enquiry stages: identification of the issue; recognition of underlying attitudes and beliefs; clarification of the facts and principles behind the issue; locating, organizing and analyzing
evidence; interpretation and resolution of the issue; taking action and reconsidering the 73
consequences and outcomes from each phase. It is an appropriate method to teach MIL
as students can be given opportunities to explore issues in depth. Examples of the issue- enquiry approach in MIL include: exploring gender and race portrayals through media analysis; exploring privacy and the media through primary and secondary document analysis; and exploring cyber-bullying through ethnographic research.
PROBLEM-BASED LEARNING (PBL)
Problem-based learning is a curriculum development and instructional system that simultaneously develops students’ interdisciplinary knowledge bases and skills, as well as critical thinking and problem solving strategies. It originated in the Faculty of Medicine of McMaster University in Ontario, Canada. It is a highly structured, cooperative learning mode to enhance both individual and collective knowledge by engaging students in critical and deep enquiry of real-life problems. The learning objectives, enquiry questions and methods, and the outcomes are all managed by students. An example of problem-based learning in MIL would be designing an effective social marketing campaign for a particular audience.
SCIENTIFIC ENQUIRY
Scientific enquiry refers to a variety of techniques that scientists use to explore the natural world and propose explanations based on the evidence they find. The enquiry process is often expressed as a simplified set of steps called the enquiry cycle, which involves activities such as: making observations; posing questions; finding out what is already known; planning investigations; reviewing past knowledge in the light of experimental evidence; using tools to gather, analyze, and interpret data; proposing explanations; and communicating the results. This method could also be incorporated into the teaching of MIL. Examples of scientific enquiry in MIL could include investigating the impact of media violence, or investigating the roles of online communities.
CASE STUDY
The case study method involves an in-depth examination of a single instance or event. It originated in the Harvard Business School, where students make use of real life events to see how theoretical knowledge can be applied to real cases. This is suitable in the teaching of MIL as students are exposed to various forms of media messages daily. This requires a systematic way of looking at the events, collecting data, analyzing information, and reporting the results, which in turn supports enquiry learning among students. Students are able to gain a deeper and more thorough understanding of why the events or instances happened as they did. Case study also lends itself to the generation and testing of hypotheses. For example, students could undertake a case study of the marketing and release of a blockbuster film or other high profile media product.
COOPERATIVE LEARNING
Cooperative learning refers to the instructional approach that puts students together to work towards accomplishing shared goals. Cooperative learning can range from simple paired work to more complex modes such as project learning, jigsaw learning, guided peer- questioning and reciprocal teaching, all of which aim to produce learning gains such as the development of conceptual understanding and higher-order thinking, better interpersonal skills, more positive attitudes toward school and the self, and the exploration of how to manage academic heterogeneity in classrooms with a wide range of achievement in basic skills. This is an appropriate method for MIL learning and teaching, as it requires the sharing of ideas and learning from one another. An example of this approach in MIL would be working collaboratively in a wiki space.
TEXTUAL ANALYSIS
Students learn to undertake textual analysis through identifying the codes and conventions of various media genres. With this type of semiotic analysis, understanding of key concepts can be increased. For instance, students learn how language codes and conventions are used to create particular types of representations that will appeal to certain audiences. Students are taught to identify the ‘technical’, ‘symbolic’ and ‘narrative’ codes of any media text. Where possible, this type of textual analysis should be done in a meaningful context, and not just conducted as an academic exercise for its own ends.
Example: Ask students to select a piece of media text that is of interest to them. This could be a news article, a video from YouTube, or a video clip from an online news source. Put students in groups and guide them in analysing the audience, purpose, author, technique/ textual features, and context.
CONTEXTUAL ANALYSIS
Students are shown how to undertake basic contextual analysis, particularly in relation to key concepts concerning media and other information providers, but also in relation to a range of theoretical approaches for MIL. Examples of contextual analysis and pedagogy in this area include helping students to learn the classification systems for film, television and video games that operate in their country, or how media ownership and concentration relates to questions of democracy and free speech.
TRANSLATIONS
With this approach, students take information presented in one medium, and convert or ‘translate’ it into another medium. For example:
SIMULATIONS
Simulation is frequently used as a strategy in the film and media curriculum units. As already mentioned, the tutors use simulation to demonstrate to the students what media learning ‘looks like’. That is, the tutor takes on the role of classroom teacher, and the teachers act as school-aged students, at least when doing the activities. This strategy is then discussed with the students as a pedagogic process.
Simulation could be used in the following ways:
PRODUCTION
This approach entails learning by doing which is an important aspect of knowledge aquisition in the twenty first century. Students should be encouraged to explore learning at a deeper and more meaningfull level. The production of media and information content offers the opportunity for students to immerse themselves in learning through exploring and doing. Through the production of media texts (for example audio, video and print), students are able to explore the creativity and to express themselves through their own voices, ideas and perspectives.
Examples include: students use software such as iMovie or Moviemaker (or any other similar free and open source software) to make a one minute digital story about an environmental issue or any other subject of interest.
RESOURCES FORTHIS MODULE
http://unesdoc.unesco.org/images/0016/001631/163102e.pdf
http://unesdoc.unesco.org/images/0014/001492/149278e.pdf
Assignment
ASSIGNMENT : MIL, TEACHING AND LEARNING Assignment MARKS : 10 DURATION : 1 week, 3 days