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MTH61: SOLIDS OF REVOLUTION

This unit is about solids of revolution

SOLIDS OF REVOLUTION

In geometry, a solid of revolution is a solid figure obtained by rotating a plane figure around some straight line (the axis of revolution) that lies on the same plane. The surface created by this revolution and which bounds the solid is the surface of revolution.

Assuming that the curve does not cross the axis, the solid’s volume is equal to the length of the circle described by the figure’s centroid multiplied by the figure’s area (Pappus’s second centroid theorem).

representative disc is a three-dimensional volume element of a solid of revolution. The element is created by rotating a line segment (of length w) around some axis (located r units away), so that a cylindrical volume of πr2w units is enclosed.

Solids of Revolution by Shells

Tree Rings are like Shells

We can have a function, like this one:

Solids of Revolution y=f(x)

And revolve it around the y-axis to get a solid like this:

Solids of Revolution y=f(x)

Now, to find its volume we can add up “shells”:

Solids of Revolution y=f(x)

Each shell has the curved surface area of a cylinder whose area is 2πr times its height:

Solids of Revolution y=f(x)
A = 2π(radius)(height)

And the volume is found by summing all those shells using Integration:

Volume =

b
a

2π(radius)(height) dx

That is our formula for Solids of Revolution by Shells

These are the steps:

  • sketch the volume and how a typical shell fits inside it
  • integrate 2π times the shell’s radius times the shell’s height,
  • put in the values for b and a, subtract, and you are done.

As in this example:

Example: A Cone!

Take the simple function y = b − x between x=0 and x=b

Solids of Revolution y=f(x)

Rotate it around the y-axis … and we have a cone!

Solids of Revolution y=f(x)

Now let us imagine a shell inside:

Solids of Revolution y=f(x)

What is the shell’s radius? It is simply x
What is the shell’s height? It is b−x

What is the volume? Integrate 2π times x times (b−x) :

Volume =

b
0

2π x(b−x) dx

pie outside

Now, let’s have our pi outside (yum).

Seriously, we can bring a constant like 2π outside the integral:

Volume = 2π

b
0

x(b−x) dx

Expand x(b−x) to bx − x2:

Volume = 2π

b
0

(bx−x2) dx

Using Integration Rules we find the integral of bx − x2 is:

bx22 − x33 + C

To calculate the definite integral between 0 and b, we calculate the value of the function for b and for 0 and subtract, like this:

Volume =2π(b×b22 − b33) − 2π(b×022 − 033)
=2π(b32 − b33)
=2π(b36)   because 12 − 13 = 16
=πb33

Compare that result with the more general volume of a cone:

Volume = 13 π r2 h

When both r=b and h=b we get:

Volume = 13 π b3

As an interesting exercise, why not try to work out the more general case of any value of r and h yourself?

We can also rotate about other values, such as x = 4

Example: y=x, but rotated around x = 4, and only from x=0 to x=3

So we have this:

Solids of Revolution y=f(x)

Rotated about x = 4 it looks like this:

Solids of Revolution y=f(x)
It is a cone, but with a hole down the center

Let’s draw in a sample shell so we can work out what to do:

Solids of Revolution y=f(x)

What is the shell’s radius? It is 4−x   (not just x, as we are rotating around x=4)
What is the shell’s height? It is x

What is the volume? Integrate 2π times (4−x) times x :

Volume =

3
0

2π(4−x)x dx

2π outside, and expand (4−x)x to 4x − x2 :

Volume = 2π

3
0

(4x−x2) dx

Using Integration Rules we find the integral of 4x − x2 is:

4x22 − x33 + C

And going between 0 and 3 we get:

Volume = 2π(4×322 − 333) − 2π(4×022 − 033)

= 2π(18−9)

= 18π

We can have more complex situations:

Example: From y=x down to y=x2

Solids of Revolution about Y

Rotate around the y-axis:

Solids of Revolution about Y

Let’s draw in a sample shell:

Solids of Revolution about Y

What is the shell’s radius? It is simply x
What is the shell’s height? It is x − x2

Now integrate 2π times x times x − x2:

Volume =

b
a

2π x(x − x2) dx

Put 2π outside, and expand x(x−x2) into x2−x3 :

Volume = 2π

b
a

(x2 − x3) dx

The integral of x2 − x3 is x33 − x44

Now calculate the volume between a and b … but what is a and b? a is 0, and b is where x crosses x2, which is 1

Volume =2π ( 133 − 144 ) − 2π ( 033 − 044 )
=2π (112)
=π6

In summary:

  • Draw the shell so you know what is going on
  • 2π outside the integral
  • Integrate the shell’s radius times the shell’s height,
  • Subtract the lower end from the higher end

Solids of Revolution by Disks

We can have a function, like this one:

Solids of Revolution y=f(x)

And revolve it around the x-axis like this:

Solids of Revolution y=f(x)

To find its volume we can add up a series of disks:

Solids of Revolution y=f(x)

Each disk’s face is a circle:

Solids of Revolution y=f(x)

The area of a circle is π times radius squared:

A = π r2

And the radius r is the value of the function at that point f(x), so:

A = π f(x)2

And the volume is found by summing all those disks using Integration:

Volume =

b
a

π f(x)2 dx

And that is our formula for Solids of Revolution by Disks

In other words, to find the volume of revolution of a function f(x): integrate pi times the square of the function.

Example: A Cone

Take the very simple function y=x between 0 and b

Solids of Revolution y=f(x)

Rotate it around the x-axis … and we have a cone!

Solids of Revolution y=f(x)

The radius of any disk is the function f(x), which in our case is simply x

Solids of Revolution y=f(x)

What is its volume? Integrate pi times the square of the function x :

Volume =

b
0

π x2 dx

pie outside

First, let’s have our pi outside (yum).

Seriously, it is OK to bring a constant outside the integral:

Volume = π

b
0

x2 dx

Using Integration Rules we find the integral of x2 is x3/3 + C

To calculate this definite integral, we calculate the value of that function for b and for 0 and subtract, like this:

Volume = π (b3/3 − 03/3)

π b3/3

Compare that result with the more general volume of a cone:

Volume = 13 π r2 h

When both r=b and h=b we get:

Volume = 13 π b3

As an interesting exercise, why not try to work out the more general case of any value of r and h yourself?

We can also rotate about other lines, such as x = −1

Example: Our Cone, But About x = −1

So we have this:

Solids of Revolution y=f(x)

Rotated about x = −1 it looks like this:

Solids of Revolution y=f(x)
The cone is now bigger, with its sharp end cut off (a truncated cone)

Let’s draw in a sample disk so we can work out what to do:

Solids of Revolution y=f(x)

OK. Now what is the radius? It is our function y=x plus an extra 1:

y = x + 1

Then integrate pi times the square of that function:

Volume =

b
0

π (x+1)2 dx

Pi outside, and expand (x+1)2 to x2+2x+1 :

Volume = π

b
0

(x2 + 2x + 1) dx

Using Integration Rules we find the integral of x2+2x+1 is x3/3 + x2 + x + C

And going between 0 and b we get:

Volume = π (b3/3+b2+b − (03/3+02+0))

π (b3/3+b2+b)

Now for another type of function:

Example: The Square Function

Take y = x2 between x=0.6 and x=1.6

Solids of Revolution y=x^2

Rotate it around the x-axis:

Solids of Revolution y=x^2

What is its volume? Integrate pi times the square of x2:

Volume =

1.6
0.6

π (x2)2 dx

Simplify by having pi outside, and also (x2)2 = x4 :

Volume = π

1.6
0.6

x4 dx

The integral of x4 is x5/5 + C

And going between 0.6 and 1.6 we get:

Volume = π ( 1.65/5 − 0.65/5 )

≈ 6.54

Can you rotate y = x2 about x = −1 ?

In summary:

pie outside

  • Have pi outside
  • Integrate the function squared
  • Subtract the lower end from the higher end

About The Y Axis

We can also rotate about the Y axis:

Example: The Square Function

Take y=x2, but this time using the y-axis between y=0.4 and y=1.4

Solids of Revolution about Y

Rotate it around the y-axis:

Solids of Revolution about Y

And now we want to integrate in the y direction!

So we want something like x = g(y) instead of y = f(x). In this case it is:

x = √(y)

Now integrate pi times the square of √(y)2 (and dx is now dy):

Volume =

1.4
0.4

π √(y)2 dy

Simplify with pi outside, and √(y)2 = y :

Volume = π

1.4
0.4

y dy

The integral of y is y2/2

And lastly, going between 0.4 and 1.4 we get:

Volume = π ( 1.42/2 − 0.42/2 )

≈ 2.83…

Washer Method

Washers (various)
Washers: Disks with Holes

What if we want the volume between two functions?

Example: Volume between the functions y=x and y=x3 from x=0 to 1

These are the functions:

Solids of Revolution between y=x and y=x^3

Rotated around the x-axis:

Solids of Revolution between y=x and y=x^3

The disks are now “washers”:

Solids of Revolution between y=x and y=x^3

And they have the area of an annulus:

annulus r and R
In our case R = x and r = x3

In effect this is the same as the disk method, except we subtract one disk from another.

And so our integration looks like:

Volume =

1
0

π (x)2 − π (x3)2 dx

Have pi outside (on both functions) and simplify (x3)2 = x6:

Volume = π

1
0

x2 − x6 dx

The integral of x2 is x3/3 and the integral of x6 is x7/7

And so, going between 0 and 1 we get:

Volume = π [ (13/3 − 17/7 ) − (0−0) ]

≈ 0.598…

Assignment

SOLIDS OF REVOLUTION ASSIGNMENT

ASSIGNMENT : SOLIDS OF REVOLUTION ASSIGNMENT MARKS : 20  DURATION : 1 week, 3 days

 

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