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SOLIDS OF REVOLUTION
In geometry, a solid of revolution is a solid figure obtained by rotating a plane figure around some straight line (the axis of revolution) that lies on the same plane. The surface created by this revolution and which bounds the solid is the surface of revolution.
Assuming that the curve does not cross the axis, the solid’s volume is equal to the length of the circle described by the figure’s centroid multiplied by the figure’s area (Pappus’s second centroid theorem).
A representative disc is a three-dimensional volume element of a solid of revolution. The element is created by rotating a line segment (of length w) around some axis (located r units away), so that a cylindrical volume of πr2w units is enclosed.
Solids of Revolution by Shells
We can have a function, like this one:
And revolve it around the y-axis to get a solid like this:
Now, to find its volume we can add up “shells”:
Each shell has the curved surface area of a cylinder whose area is 2πr times its height:
A = 2π(radius)(height)
And the volume is found by summing all those shells using Integration:
Volume =
2π(radius)(height) dx
That is our formula for Solids of Revolution by Shells
These are the steps:
As in this example:
Example: A Cone!
Take the simple function y = b − x between x=0 and x=b
Rotate it around the y-axis … and we have a cone!
Now let us imagine a shell inside:
What is the shell’s radius? It is simply x
What is the shell’s height? It is b−x
What is the volume? Integrate 2π times x times (b−x) :
Volume =
2π x(b−x) dx
Now, let’s have our pi outside (yum).
Seriously, we can bring a constant like 2π outside the integral:
Volume = 2π
x(b−x) dx
Expand x(b−x) to bx − x2:
Volume = 2π
(bx−x2) dx
Using Integration Rules we find the integral of bx − x2 is:
bx22 − x33 + C
To calculate the definite integral between 0 and b, we calculate the value of the function for b and for 0 and subtract, like this:
Compare that result with the more general volume of a cone:
Volume = 13 π r2 h
When both r=b and h=b we get:
Volume = 13 π b3
As an interesting exercise, why not try to work out the more general case of any value of r and h yourself?
We can also rotate about other values, such as x = 4
Example: y=x, but rotated around x = 4, and only from x=0 to x=3
So we have this:
Rotated about x = 4 it looks like this:
It is a cone, but with a hole down the center
Let’s draw in a sample shell so we can work out what to do:
What is the shell’s radius? It is 4−x (not just x, as we are rotating around x=4)
What is the shell’s height? It is x
What is the volume? Integrate 2π times (4−x) times x :
Volume =
2π(4−x)x dx
2π outside, and expand (4−x)x to 4x − x2 :
Volume = 2π
(4x−x2) dx
Using Integration Rules we find the integral of 4x − x2 is:
4x22 − x33 + C
And going between 0 and 3 we get:
Volume = 2π(4×322 − 333) − 2π(4×022 − 033)
= 2π(18−9)
= 18π
We can have more complex situations:
Example: From y=x down to y=x2
Rotate around the y-axis:
Let’s draw in a sample shell:
What is the shell’s radius? It is simply x
What is the shell’s height? It is x − x2
Now integrate 2π times x times x − x2:
Volume =
2π x(x − x2) dx
Put 2π outside, and expand x(x−x2) into x2−x3 :
Volume = 2π
(x2 − x3) dx
The integral of x2 − x3 is x33 − x44
Now calculate the volume between a and b … but what is a and b? a is 0, and b is where x crosses x2, which is 1
In summary:
Solids of Revolution by Disks
We can have a function, like this one:
And revolve it around the x-axis like this:
To find its volume we can add up a series of disks:
Each disk’s face is a circle:
The area of a circle is π times radius squared:
A = π r2
And the radius r is the value of the function at that point f(x), so:
A = π f(x)2
And the volume is found by summing all those disks using Integration:
Volume =
π f(x)2 dx
And that is our formula for Solids of Revolution by Disks
In other words, to find the volume of revolution of a function f(x): integrate pi times the square of the function.
Example: A Cone
Take the very simple function y=x between 0 and b
Rotate it around the x-axis … and we have a cone!
The radius of any disk is the function f(x), which in our case is simply x
What is its volume? Integrate pi times the square of the function x :
Volume =
π x2 dx
First, let’s have our pi outside (yum).
Seriously, it is OK to bring a constant outside the integral:
Volume = π
x2 dx
Using Integration Rules we find the integral of x2 is x3/3 + C
To calculate this definite integral, we calculate the value of that function for b and for 0 and subtract, like this:
Volume = π (b3/3 − 03/3)
= π b3/3
Compare that result with the more general volume of a cone:
Volume = 13 π r2 h
When both r=b and h=b we get:
Volume = 13 π b3
As an interesting exercise, why not try to work out the more general case of any value of r and h yourself?
We can also rotate about other lines, such as x = −1
Example: Our Cone, But About x = −1
So we have this:
Rotated about x = −1 it looks like this:
The cone is now bigger, with its sharp end cut off (a truncated cone)
Let’s draw in a sample disk so we can work out what to do:
OK. Now what is the radius? It is our function y=x plus an extra 1:
y = x + 1
Then integrate pi times the square of that function:
Volume =
π (x+1)2 dx
Pi outside, and expand (x+1)2 to x2+2x+1 :
Volume = π
(x2 + 2x + 1) dx
Using Integration Rules we find the integral of x2+2x+1 is x3/3 + x2 + x + C
And going between 0 and b we get:
Volume = π (b3/3+b2+b − (03/3+02+0))
= π (b3/3+b2+b)
Now for another type of function:
Example: The Square Function
Take y = x2 between x=0.6 and x=1.6
Rotate it around the x-axis:
What is its volume? Integrate pi times the square of x2:
Volume =
π (x2)2 dx
Simplify by having pi outside, and also (x2)2 = x4 :
Volume = π
x4 dx
The integral of x4 is x5/5 + C
And going between 0.6 and 1.6 we get:
Volume = π ( 1.65/5 − 0.65/5 )
≈ 6.54
Can you rotate y = x2 about x = −1 ?
In summary:
About The Y Axis
We can also rotate about the Y axis:
Example: The Square Function
Take y=x2, but this time using the y-axis between y=0.4 and y=1.4
Rotate it around the y-axis:
And now we want to integrate in the y direction!
So we want something like x = g(y) instead of y = f(x). In this case it is:
x = √(y)
Now integrate pi times the square of √(y)2 (and dx is now dy):
Volume =
π √(y)2 dy
Simplify with pi outside, and √(y)2 = y :
Volume = π
y dy
The integral of y is y2/2
And lastly, going between 0.4 and 1.4 we get:
Volume = π ( 1.42/2 − 0.42/2 )
≈ 2.83…
Washer Method
Washers: Disks with Holes
What if we want the volume between two functions?
Example: Volume between the functions y=x and y=x3 from x=0 to 1
These are the functions:
Rotated around the x-axis:
The disks are now “washers”:
And they have the area of an annulus:
In our case R = x and r = x3
In effect this is the same as the disk method, except we subtract one disk from another.
And so our integration looks like:
Volume =
π (x)2 − π (x3)2 dx
Have pi outside (on both functions) and simplify (x3)2 = x6:
Volume = π
x2 − x6 dx
The integral of x2 is x3/3 and the integral of x6 is x7/7
And so, going between 0 and 1 we get:
Volume = π [ (13/3 − 17/7 ) − (0−0) ]
≈ 0.598…
Assignment
ASSIGNMENT : SOLIDS OF REVOLUTION ASSIGNMENT MARKS : 20 DURATION : 1 week, 3 days