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USES OF INTERACTIVE MULTIMEDIA TOOLS, INCLUDING DIGITAL GAMES IN CLASSROOMS

KEY TOPICS ◾ Interactive multimedia tools, open educational resources, and types of software solutions for enhancing education ◾ Interactive multimedia tools/digital games for creating learner-friendly environments ◾ Media games as a tool for raising awareness and promotion of global issues ◾ Educational games versus games for entertainment LEARNING OBJECTIVES After completing this unit, teachers should be able to: ◾ Identify the value of interactive multimedia tools, including interactive websites, presentations, online discussions, blogs, wiki, wikibooks, ebooks, podcasting, videocasting, vodcasting and games in teaching and learning ◾ Develop social, intellectual and spatio-temporal skills, using interactive multimedia tools, especially games ◾ Apply interactive multimedia tools, especially digital games, to teaching and learning. ◾ Use low/high-tech interactive multimedia tools/games to introduce concepts from academic subjects (e.g. mathematics, science, social studies, etc.) ◾ Analyze different interactive multimedia tools developed using free and open-source or proprietory software, and evaluate their implications for and impact on teaching and learning ◾ Evaluate the impact and opportunities provided by open educational resources in teaching and learning processes

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